![]() ![]() Each character gets 30 freebie points at creation, to spend on stat increases, or runestones that could give you stat bonuses, or even entire skills you wouldn't have access to, like the ability to dual wield (RIP Rekthar, the dual-wielding axe throwing Half-Giant Barbarian). Each race also came with certain racial traits, both positive and negative. Beyond choosing your looks though, this determined your starting stats, your stat caps, and your available basic class. Character building in Shadowbane begins with a simple choice, your race. Unlike launch WoW, or SWTOR, or other MMO's, your character was more than your class, your race went far beyond your appearance, and your prestige class meant more than a talent tree. Hailing from the time when MMO's were the brave new frontier of gaming, Shadowbane brings intriguing mechanics to the genre, likeĬharacter Customization: One of the two unique pillars of Shadowbane, this is the one that gripped me when the game came out. Shadowbane, the notHit MMO from 2003, is back and released on Steam last week. I know, I was just as surprised as you are. ![]()
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